Kahoot  is definitely one of my favourite  Free edtech tool. Used for formative assessments, I first came accross it in my ECS 200 class last semester. I am naturally very competitive so the fact that the game allows it very much stimulates me. The only thing I don’t like about it is the timeline element (while answering questions): one can answer a question well, but because they took longer than someone else, they would get less points. English is already not my first language, so I naturally take longer to read and understand the question asked. I would eventually get it right, but would get less point than someone who answered faster. That never impressed me to be honest.

Nevertheless as a teacher, I think it is a great formative tool. It requires less prep work and no wasting paper. Playing it right after a class is good because students tend to forget class content, but they rarely forget their Kawoot answers. I remember on my ECS 200 midterms, many questions that were on the Kahoot came back. I had not necessarily studied them but because I remembered my Kahoot answers, I was able to answer those midterm questions.



I might be a big Kahoot fan, it is not always the case for everyone. Indeed, acording to the New Learning Times: “Only having four options might be a limitation, but you could also see it as a creative constraint. It was also not immediately clear how to play to begin a single-player game. Toggling between tabs in a single window for the game screen and answer board screen was annoying, and we would recommend having the answer board in a split screen window or on another device.” (https://newlearningtimes.com/cms/article/3214). As we can see like any other game,  Kahoot has its pros and cons.